IA on-device · WebGPU

Transforme fotos em 3D. Com profundidade. Prontas para exportar.

Gerador gratuito de foto para 3D. A IA estima a profundidade inteiramente no seu dispositivo, reconstrói a imagem como um relevo interativo ou nuvem de pontos e exporta GLB, OBJ ou USDZ — sem uploads, sem cadastro.

Detectando GPU…
100% privado
Grátis e aberto
Por que Depth 3D

Da foto plana ao 3D explorável. Em privado.

Sem contas, sem chaves de API, sem renderização na nuvem. O modelo de profundidade vem até o seu navegador.

100% no dispositivo & privado

A estimativa de profundidade roda no seu navegador via WebGPU, com fallback automático para WASM. Suas fotos nunca saem do dispositivo.

IA de profundidade de verdade

Depth Anything V2 Small — um modelo monocular de profundidade de última geração (~50 MB, Apache-2.0) — mapeia cada pixel para a distância real da cena.

Duas representações 3D

Relevo: uma malha de profundidade texturizada sob luz de estúdio. Pontos: uma nuvem colorida por vértice que revela a estrutura e as camadas de profundidade.

Exporte para todo lugar

GLB com textura embutida, geometria OBJ, USDZ para o AR Quick Look no iPhone/iPad, além do mapa de profundidade em tons de cinza como PNG.

Como funciona

Três passos. Zero uploads.

  1. 01

    Adicione uma foto

    Arraste e solte, cole ou navegue. Retratos, produtos, comidas, arquitetura — qualquer coisa com camadas de profundidade funciona melhor.

  2. 02

    A IA estima a profundidade

    Depth Anything V2 roda localmente via WebGPU / WASM em segundos. A primeira execução guarda o modelo (~27–50 MB) em cache.

  3. 03

    Gire, ajuste e exporte

    Arraste para girar, role para dar zoom. Ajuste a força da profundidade, o suavização e o detalhe, e baixe GLB, OBJ ou USDZ.

Complete guide

About Depth 3D

A free browser tool that turns a single photo into an interactive 3D object you can orbit, tune, and export. It is built for people who want a picture to feel more alive — a product shot for a store listing, a portrait, a plate of food, a building facade — or who need a starting 3D file for a design project without paying for cloud photo-to-3D services or waiting in their render queues.

Two representations come out of the same depth estimate: a textured relief mesh under studio-style lighting, and a vertex-colored point cloud that lays the scene's depth layers bare.

How it works

Depth Anything V2 Small, a state-of-the-art monocular depth network (Apache-2.0 licensed), runs in your browser through Transformers.js — on WebGPU where available, WebAssembly everywhere else. It maps every pixel to a relative scene distance, which the tool then turns into geometry: a subdivided plane displaced along the depth field and skinned with your original photo, or a point cloud sampled from the same field. Exports use the standard three.js exporters: GLB with the texture embedded, OBJ geometry, and USDZ that opens directly in AR Quick Look on iPhone and iPad.

Honest 2.5D — what it is and isn't

A single photograph contains no information about surfaces the camera never saw, so the tool reconstructs front-facing geometry only — in the spirit of the classic Facebook 3D photos rather than a full generative image-to-3D model like TripoSR or Meshy, which run on data-center GPUs and have no browser-capable quantized weights today. The back of an object stays flat. What you get instead is speed and privacy: depth in a couple of seconds, entirely on your own hardware, with standard 3D files as the output.

Getting better reconstructions

Photos with clear depth separation work best: a subject well in front of its background, layered foreground and scenery, a building seen at a slight angle. Depth strength controls how far the geometry protrudes toward the camera; smoothing softens the depth field before displacement, which helps on noisy scans; mesh detail trades vertex count for fidelity, while point size adapts the cloud. The grayscale depth map can be downloaded separately for use in other pipelines.

Limits & requirements

The model downloads once (~50 MB on WebGPU, ~27 MB on WebAssembly) and is cached by the browser; each photo afterwards processes in a few seconds. Chrome, Edge, and other Chromium browsers get the WebGPU path; Safari and Firefox run on WASM with identical output. Very flat subjects — document scans, perfectly frontal walls — have little depth to reveal. Mesh exports carry your photo as an embedded texture; OBJ is geometry only.

Privacy

Photos are decoded, depth-estimated, and rebuilt into 3D entirely inside your browser's memory. Nothing is uploaded, queued, or stored on a server, and there is no watermark or usage limit. Once the model is cached, the tool keeps working offline.

Suporte

Perguntas, respondidas.

Uma pré-visualização 3D interativa mais quatro downloads: GLB (geometria + textura, funciona no Blender, three.js, visualizadores glTF e na maioria das game engines), OBJ (apenas geometria), USDZ (abre no AR Quick Look no iPhone/iPad) e o mapa de profundidade em tons de cinza como PNG.