Convierte fotos en 3D. Con profundidad. Listas para exportar.
Generador gratuito de foto a 3D. La IA estima la profundidad íntegramente en tu dispositivo, reconstruye la imagen como un relieve interactivo o una nube de puntos y exporta GLB, OBJ o USDZ — sin subidas, sin registro.
De foto plana a 3D orbitable. En privado.
Sin cuentas, sin claves API, sin renders en la nube. El modelo de profundidad viene a tu navegador.
100% en el dispositivo y privado
La estimación de profundidad se ejecuta en tu navegador vía WebGPU con alternativa automática a WASM. Tus fotos nunca salen de tu dispositivo.
IA de profundidad real
Depth Anything V2 Small — un modelo monocular de profundidad de última generación (~50 MB, Apache-2.0) — asigna a cada píxel una distancia real de la escena.
Dos representaciones 3D
Relieve: una malla de profundidad con textura bajo luz de estudio. Puntos: una nube de puntos con color por vértice que revela la estructura y las capas de profundidad.
Exporta a todas partes
GLB con textura incrustada, geometría OBJ, USDZ para AR Quick Look en iPhone/iPad, además del mapa de profundidad en escala de grises como PNG.
Tres pasos. Cero subidas.
- 01
Añade una foto
Arrastra, pega o explora. Retratos, productos, comida, arquitectura — todo lo que tenga capas de profundidad funciona mejor.
- 02
La IA estima la profundidad
Depth Anything V2 se ejecuta localmente vía WebGPU / WASM en segundos. La primera ejecución almacena el modelo (~27–50 MB) en caché.
- 03
Orbita, ajusta y exporta
Arrastra para orbitar, desplázate para hacer zoom. Ajusta fuerza de profundidad, suavizado y detalle, y descarga GLB, OBJ o USDZ.
About Depth 3D
A free browser tool that turns a single photo into an interactive 3D object you can orbit, tune, and export. It is built for people who want a picture to feel more alive — a product shot for a store listing, a portrait, a plate of food, a building facade — or who need a starting 3D file for a design project without paying for cloud photo-to-3D services or waiting in their render queues.
Two representations come out of the same depth estimate: a textured relief mesh under studio-style lighting, and a vertex-colored point cloud that lays the scene's depth layers bare.
How it works
Depth Anything V2 Small, a state-of-the-art monocular depth network (Apache-2.0 licensed), runs in your browser through Transformers.js — on WebGPU where available, WebAssembly everywhere else. It maps every pixel to a relative scene distance, which the tool then turns into geometry: a subdivided plane displaced along the depth field and skinned with your original photo, or a point cloud sampled from the same field. Exports use the standard three.js exporters: GLB with the texture embedded, OBJ geometry, and USDZ that opens directly in AR Quick Look on iPhone and iPad.
Honest 2.5D — what it is and isn't
A single photograph contains no information about surfaces the camera never saw, so the tool reconstructs front-facing geometry only — in the spirit of the classic Facebook 3D photos rather than a full generative image-to-3D model like TripoSR or Meshy, which run on data-center GPUs and have no browser-capable quantized weights today. The back of an object stays flat. What you get instead is speed and privacy: depth in a couple of seconds, entirely on your own hardware, with standard 3D files as the output.
Getting better reconstructions
Photos with clear depth separation work best: a subject well in front of its background, layered foreground and scenery, a building seen at a slight angle. Depth strength controls how far the geometry protrudes toward the camera; smoothing softens the depth field before displacement, which helps on noisy scans; mesh detail trades vertex count for fidelity, while point size adapts the cloud. The grayscale depth map can be downloaded separately for use in other pipelines.
Limits & requirements
The model downloads once (~50 MB on WebGPU, ~27 MB on WebAssembly) and is cached by the browser; each photo afterwards processes in a few seconds. Chrome, Edge, and other Chromium browsers get the WebGPU path; Safari and Firefox run on WASM with identical output. Very flat subjects — document scans, perfectly frontal walls — have little depth to reveal. Mesh exports carry your photo as an embedded texture; OBJ is geometry only.
Privacy
Photos are decoded, depth-estimated, and rebuilt into 3D entirely inside your browser's memory. Nothing is uploaded, queued, or stored on a server, and there is no watermark or usage limit. Once the model is cached, the tool keeps working offline.