On-device AI · WebGPU

Foto's worden 3D. Dieptevoelend. Exportklaar.

Gratis foto-naar-3D-generator. De AI schat de diepte volledig op je apparaat, bouwt je foto opnieuw op als interactieve reliëf of puntenwolk en exporteert GLB, OBJ of USDZ — zonder uploads, zonder registratie.

GPU detecteren…
100% privé
Gratis & open
Waarom Depth 3D

Van platte foto naar draaibare 3D. Privé.

Geen accounts, geen API-sleutels, geen cloud-renders. Het dieptemodel komt naar je browser.

100% op je apparaat & privé

Diepteschatting draait via WebGPU in je browser, met automatische WASM-terugval. Je foto's verlaten je apparaat nooit.

Echte diepte-AI

Depth Anything V2 Small — een state-of-the-art monocular dieptemodel (~50 MB, Apache-2.0) — koppelt elke pixel aan een echte scèneafstand.

Twee 3D-weergaven

Reliëf: een getextureerd dieptenetwerk onder studiolicht. Punten: een kleurrijke puntenwolk die structuur en dieptelagen zichtbaar maakt.

Overal exporteren

GLB met ingesloten textuur, OBJ-geometrie, USDZ voor AR Quick Look op iPhone/iPad, plus de grijstinten-dieptekaart als PNG.

Hoe het werkt

Drie stappen. Nul uploads.

  1. 01

    Voeg een foto toe

    Sleep, plak of blader. Portretten, producten, eten, architectuur — alles met duidelijke dieptelagen werkt het beste.

  2. 02

    De AI schat de diepte

    Depth Anything V2 draait lokaal via WebGPU / WASM in enkele seconden. De eerste keer wordt het model (~27–50 MB) gecached.

  3. 03

    Draaien, bijstellen, exporteren

    Sleep om te draaien, scroll om te zoomen. Stel dieptesterkte, gladstrijken en detail in en download GLB, OBJ of USDZ.

Complete guide

About Depth 3D

A free browser tool that turns a single photo into an interactive 3D object you can orbit, tune, and export. It is built for people who want a picture to feel more alive — a product shot for a store listing, a portrait, a plate of food, a building facade — or who need a starting 3D file for a design project without paying for cloud photo-to-3D services or waiting in their render queues.

Two representations come out of the same depth estimate: a textured relief mesh under studio-style lighting, and a vertex-colored point cloud that lays the scene's depth layers bare.

How it works

Depth Anything V2 Small, a state-of-the-art monocular depth network (Apache-2.0 licensed), runs in your browser through Transformers.js — on WebGPU where available, WebAssembly everywhere else. It maps every pixel to a relative scene distance, which the tool then turns into geometry: a subdivided plane displaced along the depth field and skinned with your original photo, or a point cloud sampled from the same field. Exports use the standard three.js exporters: GLB with the texture embedded, OBJ geometry, and USDZ that opens directly in AR Quick Look on iPhone and iPad.

Honest 2.5D — what it is and isn't

A single photograph contains no information about surfaces the camera never saw, so the tool reconstructs front-facing geometry only — in the spirit of the classic Facebook 3D photos rather than a full generative image-to-3D model like TripoSR or Meshy, which run on data-center GPUs and have no browser-capable quantized weights today. The back of an object stays flat. What you get instead is speed and privacy: depth in a couple of seconds, entirely on your own hardware, with standard 3D files as the output.

Getting better reconstructions

Photos with clear depth separation work best: a subject well in front of its background, layered foreground and scenery, a building seen at a slight angle. Depth strength controls how far the geometry protrudes toward the camera; smoothing softens the depth field before displacement, which helps on noisy scans; mesh detail trades vertex count for fidelity, while point size adapts the cloud. The grayscale depth map can be downloaded separately for use in other pipelines.

Limits & requirements

The model downloads once (~50 MB on WebGPU, ~27 MB on WebAssembly) and is cached by the browser; each photo afterwards processes in a few seconds. Chrome, Edge, and other Chromium browsers get the WebGPU path; Safari and Firefox run on WASM with identical output. Very flat subjects — document scans, perfectly frontal walls — have little depth to reveal. Mesh exports carry your photo as an embedded texture; OBJ is geometry only.

Privacy

Photos are decoded, depth-estimated, and rebuilt into 3D entirely inside your browser's memory. Nothing is uploaded, queued, or stored on a server, and there is no watermark or usage limit. Once the model is cached, the tool keeps working offline.

Ondersteuning

Vragen, beantwoord.

Een interactieve 3D-voorvertoning plus vier downloads: GLB (geometrie + textuur, werkt in Blender, three.js, glTF-viewers en de meeste game-engines), OBJ (alleen geometrie), USDZ (opent in AR Quick Look op iPhone/iPad) en de grijstinten-dieptekaart als PNG.