사진을 3D로. 깊이를 감지하고, 바로 내보내기.
무료 사진→3D 생성기. AI가 기기 안에서 깊이를 추정하고, 이미지를 인터랙티브한 릴리프 메시 또는 포인트 클라우드로 재구성하여 GLB, OBJ, USDZ로 내보냅니다 — 업로드도 가입도 없이.
평면 사진에서 돌려볼 수 있는 3D로. 비공개로.
계정도, API 키도, 클라우드 렌더링도 없습니다. 깊이 모델이 브라우저로 찾아옵니다.
100% 온디바이스 & 프라이빗
깊이 추정은 WebGPU로 브라우저에서 실행되며 WASM으로 자동 전환됩니다. 사진은 절대 기기를 떠나지 않습니다.
진짜 깊이 AI
Depth Anything V2 Small — 최첨단 단안 깊이 추정 모델(약 50 MB, Apache-2.0) — 이 모든 픽셀을 실제 장면 거리로 매핑합니다.
두 가지 3D 표현
릴리프: 스튜디오 조명 아래 텍스처가 입혀진 깊이 메시. 포인트: 정점 색상 포인트 클라우드가 구조와 깊이 층위를 드러냅니다.
어디서든 내보내기
텍스처가 포함된 GLB, 지오메트리만 있는 OBJ, iPhone/iPad AR 빠른 보기용 USDZ, 그리고 회색조 깊이 맵 PNG까지.
세 단계. 업로드 제로.
- 01
사진 추가
드래그 앤 드롭, 붙여넣기 또는 탐색. 인물, 제품, 음식, 건축물 — 깊이 층위가 뚜렷한 피사체일수록 좋습니다.
- 02
AI가 깊이를 추정
Depth Anything V2가 WebGPU / WASM으로 로컬 실행되어 몇 초면 끝납니다. 첫 실행 시 모델(약 27–50 MB)을 캐시합니다.
- 03
회전, 조정, 내보내기
드래그로 회전, 스크롤로 확대. 깊이 강도와 스무딩, 디테일을 조정한 뒤 GLB, OBJ 또는 USDZ를 다운로드하세요.
About Depth 3D
A free browser tool that turns a single photo into an interactive 3D object you can orbit, tune, and export. It is built for people who want a picture to feel more alive — a product shot for a store listing, a portrait, a plate of food, a building facade — or who need a starting 3D file for a design project without paying for cloud photo-to-3D services or waiting in their render queues.
Two representations come out of the same depth estimate: a textured relief mesh under studio-style lighting, and a vertex-colored point cloud that lays the scene's depth layers bare.
How it works
Depth Anything V2 Small, a state-of-the-art monocular depth network (Apache-2.0 licensed), runs in your browser through Transformers.js — on WebGPU where available, WebAssembly everywhere else. It maps every pixel to a relative scene distance, which the tool then turns into geometry: a subdivided plane displaced along the depth field and skinned with your original photo, or a point cloud sampled from the same field. Exports use the standard three.js exporters: GLB with the texture embedded, OBJ geometry, and USDZ that opens directly in AR Quick Look on iPhone and iPad.
Honest 2.5D — what it is and isn't
A single photograph contains no information about surfaces the camera never saw, so the tool reconstructs front-facing geometry only — in the spirit of the classic Facebook 3D photos rather than a full generative image-to-3D model like TripoSR or Meshy, which run on data-center GPUs and have no browser-capable quantized weights today. The back of an object stays flat. What you get instead is speed and privacy: depth in a couple of seconds, entirely on your own hardware, with standard 3D files as the output.
Getting better reconstructions
Photos with clear depth separation work best: a subject well in front of its background, layered foreground and scenery, a building seen at a slight angle. Depth strength controls how far the geometry protrudes toward the camera; smoothing softens the depth field before displacement, which helps on noisy scans; mesh detail trades vertex count for fidelity, while point size adapts the cloud. The grayscale depth map can be downloaded separately for use in other pipelines.
Limits & requirements
The model downloads once (~50 MB on WebGPU, ~27 MB on WebAssembly) and is cached by the browser; each photo afterwards processes in a few seconds. Chrome, Edge, and other Chromium browsers get the WebGPU path; Safari and Firefox run on WASM with identical output. Very flat subjects — document scans, perfectly frontal walls — have little depth to reveal. Mesh exports carry your photo as an embedded texture; OBJ is geometry only.
Privacy
Photos are decoded, depth-estimated, and rebuilt into 3D entirely inside your browser's memory. Nothing is uploaded, queued, or stored on a server, and there is no watermark or usage limit. Once the model is cached, the tool keeps working offline.